How to use MIDI FX in Logic Pro X - Mixed In Key

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Logic pro x arpeggiator chords free



  This can even out the dynamic range of the overall sound. This allows you to manipulate your MIDI instrument in real-time. ❿  

Logic pro x arpeggiator chords free.Use arpeggiators to create 80s-style synth melodies | MusicRadar



 

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Nice Tutorial. But to capture a whole performance with Chord Triggers, Arpeggiators etc. There seems to be no way as far as I can tell. I went to the environment and looked for some object with the data to route somewhere. But alas no luck. Either it's impossible to do or I'm not getting the method on my own. Any ideas? These can be dragged to create new Trigger areas. The selected Trigger areas will trigger as per the rest of the plugin settings. In Single Mode, you can choose whether the notes that your Trigger Keys trigger are in a range of scales and styles, from basic intervals two notes to much more advanced chord voicings.

This renders it somewhat limited. In Multi mode, you can add a palette of certain voicings to your keyboard controls, and then add your own chords to the remaining keys if you wish. This is probably more practically applicable in a composition or performance setting. This can definitely be handy. However, in order to give yourself a genuinely useful range of chords to work with, you would probably need some intermediate music theory knowledge.

Captain Chords is different, however, because it can help those with excellent music theory play complex chords with one finger, yet also help those with zero theory knowledge to compose better music!

What these CC messages do is influence a chosen parameter, such as Velocity how hard or soft a note is played , Aftertouch the effect that pressing down on the key after the note has triggered has on the sound , or Pitchbend. For example, if you had a knob assigned to CC control of Pitchbend, you could play a MIDI note, then turn the assigned knob and the itch would bend up or down as per the turn of the knob.

Modifier would give you the opportunity to take that CC command, that is regularly used to control pitchbend, and assign it to a different control, such as velocity.

A good question! Basically, you might have a setup that you like, or the setup that comes with the keyboard. Or, the same keyboard except the hand you would turn the Mod Wheel with is busy with… er… shaking a tambourine or something.

By telling Modifier to interpret Mod Wheel commands but apply them when triggered by a different knob — one easier to reach — you can still use that control without tying yourself up in knots!

Normally, Velocity is set by how hard or soft you press the keys. This adds a ton of expression options to your keyboard. With Thru enabled, the selected controls work via either of your control sources. Disable Thru and the settings will only trigger as defined in Modifier. Re-assign to. In the example of the Mod Wheel function moving to a new controller knob, this is where you enter Mod Wheel. The Input Event now functions as a Mod Wheel.

The drop-down menus in Assign To and Input Event give you selectable control options. This determines the amount of the effect that is applied per input value.

In the example of a key trigger, that means the velocity at which you hit the keys starts at 0 and goes up to at a specific rate… is reached by hitting the key at maximum strength. The maximum possible level is still , so pressing any harder will have no effect.

Unless you increase the value of…. This determines the amount of This slider enables you to increase or decrease the ultimate values of the MIDI effect.

That means, a higher Add value will increase the maximum level of the effect, while decreasing the Add value will decrease the total level. If it were volume, that would equal it becoming twice as loud. This is for instances where you need to tell Logic which of your Midi controller knobs, faders or keys to use, and in what context. The clue is definitely in the name here. It has some cool presets so you can plug in and go. Alternatively, you can design your own modulations and decide which input sources trigger them.

This is the left hand side of the plugin window. Unsurprisingly, it gives you control of the LFO and how it is applied to the sound source. Free means any incoming source will trigger the LFO. And you remember Multi and Single from the Arpeggiator keyboard controls, right?

The chords you made or setup there will receive this LFO modulation. This applies an increasing amount of stepping between LFO cycles. In effect, this is is how fast the LFO rate cycles through. Lower values create more space between LFO cycles, making a stepping effect.

LFOs use subtractive synthesis principles to remove aspects of the incoming synthesis and create the desired effect. These values, when applied really fast, can be imperceptible to the human ear and eye, which is why a Sine wave modulation looks like a curve. This determines how powerfully the LFO shape is applied. Determines the maximum value that your MIDI slider can input.

The envelope is on the right-hand side of the plugin window. An envelope is like throwing a blanket over a bedsheet. How fast you throw it on, how long you hold it down for and how quickly you release it directly influences how much of the underlying bedsheet is visible.

Increasing the amount makes the Envelope faster than the LFO, while decreasing makes it slower. Here, you can control how many times the LFO must cycle through before the envelope will be triggered.

This is where you decide which of your MIDI controls will trigger the envelope. As the name suggests, this tool repeats your MIDI notes.

Check out the below video where we use it on a progression in Captain Chords. By cycling through the presets, you can see how each of the 3 parameters affects the sound. How fast the notes are repeated. The destination pitch of the MIDI notes. This works in tandem with the Repeat button, so the destination will be reached by the set number of repeats. This defines how much and how quickly the volume of the repeated notes will increase or decrease. Randomizer is a great way of adding interesting variation to your MIDI performances.

This can be in the form of modulations in pitch, note selection, velocity and more. Very similarly to using the Modifier, here you can choose which MIDI event you wish to use as a source for your Randomizer.

Choosing Velocity, for example, means the greater the velocity, the more randomization is applied. This is the amount of effect to apply to the input level. Leaving it fully open, with a full width of available, will mean any input signal strength from will trigger the corresponding Randomizer MIDI effect. Shortening the band will mean all values outside the band will not trigger the Randomizer. This is the total amount of randomness that could potentially be triggered.

The value can be between 1 and The depth of the randomness in terms of effect strength. This is a feature that allows you to add value to the randomized MIDI effect value.

That means if you have a randomized MIDI effect that comes in at 80, you could increase the Output Offset to boost that signal by anything from additional value increments. The exact nature of these value increments depends on the input signal and randomization parameters. You can also tell the output signal to reduce the Randomized signal strength by a set number of value increments, too.

Finally, turning it hard left or hard right will fix the randomization output level to a pre-determined maximum or minimum, which is useful if you want to avoid big volume spikes etc. Transposer is a tool for taking the notation input of your MIDI signal and adjusting it so it plays back at a new pitch. This is the foundation that Captain Plugins is built on, but we build much further into the concept, and have developed the industry standard in intelligent chord and melody transposition and composition.

We certainly think so, anyway! The limitations it has are offset by the simplicity of the interface, and it can quickly help inspire cool new ideas. You can change the root key, to transpose your selected scale. This means you can play a progression in C Minor and tell Transposer to shift it to F Major, and it will move all the MIDI notes up or down the required number of semitones to achieve the pitches they would have in the scale of F Major.

Captain Play takes this idea and refines it, by simplifying the user interface and allowing you to create bespoke scale and key combinations in either chords OR single notes. You can use your computer keyboard or MIDI keyboard to play along in whatever scale or mode you desire! You can manually shift incoming MIDI signals up or down any number of increments therein. There are some cool chord and performance presets you can try tout, and options to MIDI learn the smart controls o your controller.

Depending on your project, a little sonic madness might be desirable, but controlled chaos is key. You risk tiring the listener out otherwise. Modulating pitch, scale or other tonal quality can generate new and inspiring ideas. Visit the official Chords homepage and see how it will help you explore music and write your own original productions. Toggle navigation. Arpeggiator 2. Chord Trigger 3. Modifier 4. Modulator 5. Note Repeater 6. Randomizer 7. Scripter 8. Arpeggiator Arpeggios are a classic tool to create energy in a melodic line.

Latch The Latch function is similar to the Hold function in Ableton, and replicates a feature of many hardware synthesizer arpeggiators. Transpose: Play a single key to transpose the arpeggio relative to the note value of the pressed key and the lowest arpeggiated note. Note: Pressing more than one key simultaneously clears currently latched notes and starts a new arpeggio.

Gated Transpose: This option is the same as Transpose Latch mode with the difference that the arpeggio only plays while a key is pressed. As soon as the key is released, the arpeggio is muted. Add: Play keys—one by one, or simultaneously as a chord—to add them to the latched arpeggio. You can play the same key multiple times and the note repeats the number of times it is struck.

Add Temporarily: This option is the same as Add Latch mode except that played notes are added to the latched arpeggio only while held. When a temporarily added key is released, it is removed from the arpeggio. Thru: All incoming MIDI notes are passed through the Arpeggiator plug-in, enabling you to play along with a latched arpeggio. Note Order This is a complex setting with several permutations per setting. Variation Increasing the Variation triggers different versions of the default note order.

Plays the original chord, then three inversions in consecutive order and restarts. Playback order: original, 1, 2, 3. Plays the second inversion first. Playback order: 1, original, 2, 3. Plays the third inversion first. Playback order: 2, original, 1, 3. This variation, which consists of three steps, plays up and overlaps. Playback order: original, 2, 1, 3. Down 1. Playback order: 3, 2, 1, original.

Plays the second step first. Playback order: 2, 3, 1, original. Plays the third step first. Playback order: 1, 3, 2, original. This variation, which consists of three steps, plays down and overlaps. Playback order: 3, 1, 2, original. Up Down 1. Plays the original chord, then three inversions in consecutive order, then reverses the order, repeating the first and last.

Playback order: original, 1, 2, 3, 3, 2, 1, original. Playback order: 1, original, 3, 2, 2, 3, original, 1. Once the pattern is played, the order is reversed, then the arpeggio restarts. Playback order: original, 2, 1, 3, 3, 1, 2, original. Once the pattern is played, the order is reversed, but the third inversion is not repeated.

Playback order: original, 1, 2, 3, 2, 1. Outside In 1. Plays the highest inversion, then the original, then plays the second highest and the second lowest inversion, and so on. Playback order: 3, original, 2, 1. Plays the original, then the highest inversion, then plays the second lowest and the second highest inversion, and so on.

Playback order: original, 3, 1, 2. This is an inside-out variation. Playback order: 1, 2, original, 3. Playback order: 2, 1, 3, original. Random 1. Played inversion order is randomly generated and can include duplicate chord inversions. Played inversion order is randomly generated but no chord inversion is played twice. This variation favors low chord inversions. This variation favors high chord inversions.

As played 1. Plays all notes in the order they were played, then restarts. Plays all notes in the reverse order they were played, then restarts. Plays all notes in the order they were played, then plays notes in reverse order, doubling the first and last played notes. The arpeggio restarts once all notes are played. Plays all notes in the order they were played, then plays notes in reverse order, but does not repeat the first and last played notes.

Oct Range The Oct Range button increases the range of octaves the arpeggio can cycle through. Pattern Clicking Pattern reveals a step grid, which can be manually edited to alter the cycle of the arpeggio. Swing You can edit the Swing from perfectly on the beat to wildly swung rhythms. Note Length Note Length acts like a Gate. Keyboard The Keyboard window is where you can go to customize the performance of certain notes or groups of notes on your MIDI keyboard in relation to the Arpeggiator.

Multi In Multi mode, you can teach Chord Trigger the chords you want to trigger, and with which keys to trigger them. It works like this: Step 1. Set mode to Multi Step 2. Press Clear to remove any old settings. Step 3. Press Learn. Chord Trigger is now waiting for your input. Step 4. Click on a single note of your choice — this is the note which will become your custom chord trigger.

Step 5.

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